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Culture of Artisans

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Culture of Artisans Empty Culture of Artisans

Post  Terry Fri Apr 12, 2013 10:28 am

Production of goods are done by artisans and apprentices of every trade. Factories, in the sense that we know them, do not exist.

Mastery of a specific trade is so important to their society that they are even led by artisans. Councils of practicing artisans are appointed to lead townships, and the King himself is a master of many trades. (Some of the kings even be called "Renaissance men") Besides the king, there is a council of 2 artisans of every trade that the king can consult with. When the King wants to get something done, he consults with both artisans of that specific field, and if one or both of them think its a good idea, it gets done, but if both of them say no, it doesn't happen. It doesn't work the other way though, the two council members can't go to the king for something then out-vote him if he says no.(maybe, haven't thought this through yet.)

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This is whats on the Wiki page for the Ceidhyn. I just wanted to open it up to discussion in case anyone had ideas or wanted to expand on it.
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Culture of Artisans Empty Re: Culture of Artisans

Post  B_Rad Sat Apr 13, 2013 1:06 pm

This is an excellent idea. I think I've said that before, though!

I especially enjoy the Council of Artisans concept.
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